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NavMeshObstacle.velocity

public Vector3 velocity;

Description

Velocity at which the obstacle moves around the NavMesh.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public AI.NavMeshObstacle obs; public Transform player; public float moveSpeed; void Start() { obs = GetComponent<AI.NavMeshObstacle>(); } void Update() { Vector3 targetPoint = player.TransformPoint(Vector3.forward * 5.0F); Vector3 heading = player.position - transform.position.normalized; obs.velocity = heading * moveSpeed; } }