Within a selectable component there are several transition options depending on what state the selectable is currently in. The different states are: normal, highlighted, pressed and disabled.
This option is for the button to have no state effects at all.
Changes the colour of the button depending on what state it is in. It is possible to select the colour for each individual state. It is also possible to set the Fade Duration between the different states. The higher the number is, the slower the fade between colors will be.
Allows different sprites to display depending on what state the button is currently in, the sprites can be customised.
Allows animations to occur depending on the state of the button, an animator component must exist in order to use animation transition. It’s important to make sure root motion is disabled. To create an animation controller click on generate animation (or create your own) and make sure that an animation controller has been added to the animator component of the button.
Each Transition option (except None) provides additional options for controlling the transitions. We’ll go into details with those in each of the sections below.
The graphic used for the interaction component.
The normal color of the control
The color of the control when it is highlighted
The color of the control when it is pressed
The color of the control when it is disabled
This multiplies the tint color for each transition by its value. With this you can create colors greater than 1 to brighten the colors (or alpha channel) on graphic elements whose base color is less than white (or less then full alpha).
The time taken, in seconds, to fade from one state to another
The normal sprite to use
Sprite to use when the control is highlighted
Sprite to use when the control is pressed
Sprite to use when the control is disabled
The normal animation trigger to use
Trigger to use when the control is highlighted
Trigger to use when the control is pressed
Trigger to use when the control is disabled
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