Version: 2017.4
Creating and changing Remote Settings
Remote Settings network requests

Using Remote Settings in a Unity project

Note: Unity Remote Config is now available as a preview package. Remote Config is an improved offering that allows you to change the behavior and appearance of your game without requiring a new binary. You can remotely enable or disable features, change the specifics of your game to target specific audiences, or run special events by scheduling new content releases.

To use remote settings in a project, first install the Remote Settings package from the Unity Asset Store. These Assets provide support for viewing your Remote Settings in the Unity Editor, and for mapping Remote Settings values to the fields and properties of components on your GameObjects. See Creating and changing Remote Settings to learn how to define your settings with the Unity Analytics Dashboard.

You can use the Remote Settings component to connect remote settings to the appropriate fields and properties of your GameObjects.

You can also use the RemoteSettings class to write your own script logic for handling Remote Settings.

This section describes how to use Remote Settings in your games and applications:

Remote Settings network requests

Enabling Remote Settings

Managing Remote Settings in the Unity Editor

Remote Settings component

Remote Settings scripting

Testing Remote Settings


  • 2017–05–30 Page published

  • 2017–05–30 - Service compatible with Unity 5.5 onwards at this date but version compatibility may be subject to change.

  • New feature in 2017.1

Creating and changing Remote Settings
Remote Settings network requests