Wind zone only has an effect inside the radius, and has a falloff from the center towards the edge.
// Creates a Spherical Wind Zone.
function Start() { var wind : WindZone = gameObject.AddComponent.<WindZone>(); wind.mode = WindZoneMode.Spherical; }
// Creates a Spherical Wind Zone. using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Spherical; } }
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