platform | The platforms whose settings are to be changed (see below). |
maxTextureSize | Maximum texture width/height in pixels. |
textureFormat | Data format for the texture. |
compressionQuality | Value from 0..100, with 0, 50 and 100 being respectively Fast, Normal, Best quality options in the texture importer UI. For Crunch texture formats, this roughly corresponds to JPEG quality levels. |
allowsAlphaSplit | Allows splitting of imported texture into RGB+A so that ETC1 compression can be applied (Android only, and works only on textures that are a part of some atlas). |
Set specific target platform settings.
The options for the platform string are: "Standalone", "iPhone", "Android", "WebGL", "Windows Store Apps", "PSP2", "PS4", "XboxOne", "Nintendo 3DS", "WiiU", "tvOS".
platformSettings | Structure containing the platform settings. |
Set specific target platform settings.
Setup the parameters for a specific platform as described in TextureImporterPlatformSettings.
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