Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseSpecifies logical orientation of the screen.
Default value is taken from the 'Default Orientation' in Player Settings.
As an example, if we take 480x320 resolution on iPhone, horizontal
orientation is treated as 480x320 resolution and vertical orientation
as 320x480.
Note: logical orientation affects not only screen orientation, but
also touch coordinates. You should expect drastic changes in the touch
positions after changing logical orientation, since touch positions
will be rotated clockwise or counter-clockwise to match screen
coordinates.
Currently screen orientation is only relevant on mobile platforms.
// Start in landscape mode function Start () { Screen.orientation = ScreenOrientation.LandscapeLeft; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Screen.orientation = ScreenOrientation.LandscapeLeft; } }
If the value is set to ScreenOrientation.AutoRotation then the screen will select from any of the options (enabled by autorotateToPortrait, etc) automatically as the device orientation changes.
See Also: ScreenOrientation.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!