Version: 2017.3 (switch to 2017.4)
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Rigidbody.AddTorque

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public void AddTorque(Vector3 torque, ForceMode mode = ForceMode.Force);

Parameters

torque Torque vector in world coordinates.

Description

Adds a torque to the rigidbody.

Force can be applied only to an active rigidbody. If a GameObject is inactive, AddTorque has no effect.

Wakes up the Rigidbody by default. If the torque size is zero then the Rigidbody will not be woken up.

See Also: AddRelativeTorque, AddForce.

// Rotate an object around its Y (upward) axis in response to
// left/right controls.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float torque; public Rigidbody rb;

void Start() { rb = GetComponent<Rigidbody>(); }

void FixedUpdate() { float turn = Input.GetAxis("Horizontal"); rb.AddTorque(transform.up * torque * turn); } }

public void AddTorque(float x, float y, float z, ForceMode mode = ForceMode.Force);

Parameters

x Size of torque along the world x-axis.
y Size of torque along the world y-axis.
z Size of torque along the world z-axis.

Description

Adds a torque to the rigidbody.

Force can be applied only to an active rigidbody. If a GameObject is inactive, AddTorque has no effect.

Wakes up the Rigidbody by default. If the torque size is zero then the Rigidbody will not be woken up.

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