Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

QualitySettings.masterTextureLimit

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static var masterTextureLimit: int;
public static int masterTextureLimit;

Description

A texture size limit applied to all textures.

Setting this to one uses the first mipmap of each texture (so all textures are half size), setting this to two uses the second mipmap of each texture (so all textures are quarter size), etc.. This can be used to decrease video memory requirements on low-end computers. The default value is zero.

    // Use half-size textures.

QualitySettings.masterTextureLimit = 1;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { QualitySettings.masterTextureLimit = 1; } }

Did you find this page useful? Please give it a rating: