Version: 2017.3 (switch to 2017.4)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public static var asyncUploadTimeSlice: int;
public static int asyncUploadTimeSlice;


Async texture upload provides timesliced async texture upload on the render thread with tight control over memory and timeslicing. There are no allocations except for the ones which driver has to do. To read data and upload texture data a ringbuffer whose size can be controlled is re-used.

Use asyncUploadTimeSlice to set the time-slice in milliseconds for asynchronous texture uploads per frame. Minimum value is 1 and maximum is 33.

no example available in JavaScript
using UnityEngine;
public class StartupExampleScript : MonoBehaviour
    void Start()
        // Set Time Slice to 2 ms
        QualitySettings.asyncUploadTimeSlice = 2;

See Also: Quality Settings.

Did you find this page useful? Please give it a rating: