Frees the internal resources used by the Profiler for the thread.
Profiler allocates memory to store information about the thread. To free that memory use EndThreadProfiling. Once called, Profiler stops collecting any data on the thread. Calling the function on the main thread will produce an error.
#pragma strict var sampler: CustomSampler; function Start() { sampler = CustomSampler.Create("MyCustomSampler"); var thread: var = new Thread(MyThreadFunc); thread.Start(); } function MyThreadFunc() { Profiler.BeginThreadProfiling("My threads", "My thread 1"); // Now samples will show up in the profiler timeline view for (var i: int = 0; i < 10; i++) { sampler.Begin(); // ... sampler.End(); } // Unregister the thread before exit Profiler.EndThreadProfiling(); }
using UnityEngine; using UnityEngine.Profiling; using System.Threading;
public class ExampleClass : MonoBehaviour { CustomSampler sampler; void Start() { sampler = CustomSampler.Create("MyCustomSampler"); var thread = new Thread(MyThreadFunc) { IsBackground = true }; thread.Start(); }
void MyThreadFunc() { Profiler.BeginThreadProfiling("My threads", "My thread 1"); // Now samples will show up in the profiler timeline view for (int i = 0; i < 10; i++) { sampler.Begin(); // ... sampler.End(); }
// Unregister the thread before exit Profiler.EndThreadProfiling(); } }
See Also: Profiler.BeginThreadProfiling, CustomSampler.
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