Default horizontal dimension of web player window.
Custom player settings.
    // Simple Script that saves and loads custom
    // Stand-alone/Web player screen settings among
    // Unity Projects
    class CustomSettings extends EditorWindow {
        var compName : String = "";
        var prodName : String = "";
        var screenWidth : int = 640;
        var screenHeight : int = 480;
        var webScreenWidth : int = 640;
        var webScreenHeight : int = 480;
        var fullScreen : boolean = false;
        @MenuItem("Examples/Custom Settings")
        static function Init() {
            var window = GetWindow(CustomSettings);
            window.Show();
        }
        function OnGUI() {
            compName = EditorGUILayout.TextField("Company Name:", compName);
            prodName = EditorGUILayout.TextField("Product Name:", prodName);
            EditorGUILayout.BeginHorizontal();
                screenWidth = EditorGUILayout.IntField("Width:", screenWidth);
                screenHeight = EditorGUILayout.IntField("Web Height:", screenHeight);
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();
            EditorGUILayout.BeginHorizontal();
                webScreenWidth = EditorGUILayout.IntField("Web Width:", webScreenWidth);
                webScreenHeight = EditorGUILayout.IntField("Web Height:", webScreenHeight);
            EditorGUILayout.EndHorizontal();
            fullScreen = EditorGUILayout.Toggle("Full Screen:",fullScreen);
            EditorGUILayout.BeginHorizontal();
                if(GUILayout.Button("Save Values"))
                    SaveSettings();
                if(GUILayout.Button("Load Values"))
                    LoadSettings();
            EditorGUILayout.EndHorizontal();
        }
        function SaveSettings() {
            PlayerSettings.companyName = compName;
            PlayerSettings.productName = prodName;
            PlayerSettings.defaultScreenWidth =  screenWidth;
            PlayerSettings.defaultScreenHeight = screenHeight;
            PlayerSettings.defaultWebScreenWidth = webScreenWidth;
            PlayerSettings.defaultWebScreenHeight = webScreenHeight;
            PlayerSettings.defaultIsFullScreen = fullScreen;
            EditorPrefs.SetString("CompName", compName);
            EditorPrefs.SetString("ProdName", prodName);
            EditorPrefs.SetInt("ScreenWidth", screenWidth);
            EditorPrefs.SetInt("ScreenHeight", screenHeight);
            EditorPrefs.SetInt("WebScreenWidth", webScreenWidth);
            EditorPrefs.SetInt("WebScreenHeight", webScreenHeight);
        }
        function LoadSettings() {
            compName = EditorPrefs.GetString("CompName","");
            prodName = EditorPrefs.GetString("ProdName","");
            screenWidth = EditorPrefs.GetInt("ScreenWidth", 640);
            screenHeight = EditorPrefs.GetInt("ScreenHeight",480);
            webScreenWidth = EditorPrefs.GetInt("WebScreenWidth",640);
            webScreenHeight = EditorPrefs.GetInt("WebScreenHeiht",480);
        }
    }
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