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Network.GetLastPing

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public static method GetLastPing(player: NetworkPlayer): int;
public static int GetLastPing(NetworkPlayer player);

Description

The last ping time to the given player in milliseconds.

If the player can't be found -1 will be returned. Pings are automatically sent out every couple of seconds.

    function OnGUI() {
        GUILayout.Label("Player ping values");
        for (var i : int = 0; i < Network.connections.Length; i++) {
            GUILayout.Label("Player " +
                Network.connections[i] + " - " +
                Network.GetLastPing(Network.connections[i]) + " ms");
        }
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.Label("Player ping values"); int i = 0; while (i < Network.connections.Length) { GUILayout.Label("Player " + Network.connections[i] + " - " + Network.GetLastPing(Network.connections[i]) + " ms"); i++; } } }

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