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|triangles||A list of vertex indices to populate.|
|submesh||The sub mesh on this instance. See subMeshCount.|
|applyBaseVertex||True (default) value will apply base vertex offset to returned indices.|
Gets the triangle list for the specified sub mesh on this instance.
Each element value in the returned triangle list refers to a vertex index, which can be used to index into the results of other accessors like vertices and GetVertices. It will return indices in multiples of three.
A sub mesh is simply a separate triangle list. When the mesh is rendered using multiple materials, you should ensure that there is one sub mesh per Material.
Call the method overload with a
List<int> parameter if you control the life cycle of the index buffer and wish to avoid allocation of a new array with every access.
See Also: subMeshCount.
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