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public var subMeshCount: int;
public int subMeshCount;


The number of sub-Meshes. Every Material has a separate triangle list.

function Start() {
    var mesh : Mesh = GetComponent.<MeshFilter>().mesh;
    Debug.Log("Submeshes: " + mesh.subMeshCount);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = GetComponent<MeshFilter>().mesh; Debug.Log("Submeshes: " + mesh.subMeshCount); } }

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