Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closeindices | A list of indices to populate. |
submesh | The sub mesh on this instance. See subMeshCount. |
applyBaseVertex | True (default) value will apply base vertex offset to returned indices. |
Gets the index buffer for the specified sub mesh on this instance.
Each element value in the returned index buffer refers to a vertex index, which can be used to index into the results of other accessors like vertices and GetVertices. The layout of the indices depends on the topology of the sub mesh. For example, a triangular mesh will return indices in multiples of three.
A sub mesh is simply a separate index buffer. When the mesh is rendered using multiple materials, you should ensure that there is one sub mesh per Material.
Call the method overload with a List<int>
parameter if you control the life cycle of the index buffer and wish to avoid allocation of a new array with every access.
See Also: subMeshCount, GetTopology, MeshTopology enum.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!