Clamps a value between a minimum float and maximum float value.
// Set the position of the transform to be that of the time // but never less than 1 or more than 3
function Update () { transform.position = Vector3(Mathf.Clamp(Time.time, 1.0, 3.0), 0, 0); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { transform.position = new Vector3(Mathf.Clamp(Time.time, 1.0F, 3.0F), 0, 0); } }
Clamps value between min and max and returns value.
// Clamps the value 10 to be between 1 and 3. // prints 3 to the console
print(Mathf.Clamp(10, 1, 3));
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { // Use this for initialization void Start() { // Clamps the value 10 to be between 1 and 3. // prints 3 to the console
Debug.Log(Mathf.Clamp(10, 1, 3)); } }
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