Trilinear filtering - texture samples are averaged and also blended between mipmap levels.
For textures without mipmaps, this setting is the same as Bilinear.
See Also: Texture.filterMode, texture assets.
no example available in JavaScript
//This script changes the filter mode of your Texture you attach when you press the space key in Play Mode. It switches between Point, Bilinear and Trilinear filter modes. //Attach this script to a GameObject //Click on the GameObject and attach a Texture to the My Texture field in the Inspector. //Apply the Texture to GameObjects (click and drag the Texture onto a GameObject in Editor mode) in your Scene to see it change modes in-game.
using UnityEngine;
public class Example : MonoBehaviour { //Remember to assign a Texture in the Inspector window to ensure this works public Texture m_MyTexture;
void Update() { //Press the space key to switch between Filter Modes if (Input.GetKeyDown(KeyCode.Space)) { //Switch the Texture's Filter Mode m_MyTexture.filterMode = SwitchFilterModes(); //Output the current Filter Mode to the console Debug.Log("Filter mode : " + m_MyTexture.filterMode); } }
//Switch between Filter Modes when the user clicks the Button FilterMode SwitchFilterModes() { //Switch the Filter Mode of the Texture when user clicks the Button switch (m_MyTexture.filterMode) { //If the FilterMode is currently Bilinear, switch it to Point on the Button click case FilterMode.Bilinear: m_MyTexture.filterMode = FilterMode.Point; break;
//If the FilterMode is currently Point, switch it to Trilinear on the Button click case FilterMode.Point: m_MyTexture.filterMode = FilterMode.Trilinear; break;
//If the FilterMode is currently Trilinear, switch it to Bilinear on the Button click case FilterMode.Trilinear: m_MyTexture.filterMode = FilterMode.Bilinear; break; } //Return the new Texture FilterMode return m_MyTexture.filterMode; } }
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