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public static method ReplaceFile(src: string, dst: string): void;
public static void ReplaceFile(string src, string dst);


Replaces a file.

Replaces the file located at dst with the file located at src. if dst doesnt exists it just copies the file. If dst exists then it deletes it and copies the file at src to dst See Also: FileUtil.ReplaceDirectory.

#pragma strict
public class ReplaceFile extends MonoBehaviour {
	@MenuItem("Example/Replace Something")
	static function ReplaceSomething() {
		FileUtil.ReplaceFile("sourcepath/YourFileOrFolder", "destpath/YourReplacedFileOrFolder");
using UnityEngine;
using UnityEditor;

public class ReplaceFile : MonoBehaviour { [MenuItem("Example/Replace Something")] static void ReplaceSomething() { FileUtil.ReplaceFile("sourcepath/YourFileOrFolder", "destpath/YourReplacedFileOrFolder"); } }

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