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public static method ReplaceDirectory(src: string, dst: string): void;
public static void ReplaceDirectory(string src, string dst);


Replaces a directory.

Replaces the directory located at dst with the directory located at src. if dst doesnt exists it copies the file. If dst exists then it deletes it and copies the directory at src to dst See Also: FileUtil.ReplaceFile.

#pragma strict
public class ReplaceDir extends MonoBehaviour {
	@MenuItem("Example/Replace Directory")
	static function ReplaceDirectory() {
		FileUtil.ReplaceDirectory("sourcepath/YourFolder", "destpath/YourNewFolder");
using UnityEngine;
using UnityEditor;

public class ReplaceDir : MonoBehaviour { [MenuItem("Example/Replace Directory")] static void ReplaceDirectory() { FileUtil.ReplaceDirectory("sourcepath/YourFolder", "destpath/YourNewFolder"); } }

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