Version: 2017.3 (switch to 2017.4)
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Experimental: this API is experimental and might be changed or removed in the future.

GameObjectRecorder.BindAll

public void BindAll(GameObject target, bool recursive);

Parameters

target root or any of its children.
recursive Binds also all the target's children properties when set to true.

Description

Adds bindings for all of target's properties, and also for all the target's children if recursive is true.

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