Version: 2017.3 (switch to 2017.4)
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Experimental: this API is experimental and might be changed or removed in the future.

GameObjectRecorder.root

public GameObject root;

Description

The GameObject used for the recording.

It is possible to bind any property from the root or any of its children. To do so you can use the binding methods: Bind, BindComponent and BindAll.

Important: the recorder won't work if no root is set.

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