The object that is receiving OnDrag
.
Calling pointerDrag returns the GameObject
this script is attached to. This is a ScrollView
.
The parent of the pointerDrag can be set to null. This prevents OnDrag
and OnEndDrag
from being called.
no example available in JavaScript
// OnDrag() has the pointerDrag GameObject removed. // This stops the cursor being moved.
using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI;
public class ExampleScript : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { private float timeCount;
public void OnBeginDrag(PointerEventData data) { Debug.Log("OnBeginDrag: " + data.position); data.pointerDrag = null; }
public void OnDrag(PointerEventData data) { if (data.dragging) { timeCount += Time.deltaTime; if (timeCount > 1.0f) { Debug.Log("Dragging:" + data.position); timeCount = 0.0f; } } }
public void OnEndDrag(PointerEventData data) { Debug.Log("OnEndDrag: " + data.position); } }
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