Version: 2017.3 (switch to 2017.4)
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EditorGUIUtility.PingObject

public static method PingObject(obj: Object): void;
public static method PingObject(targetInstanceID: int): void;

Parameters

obj The object to be pinged.

Description

Ping an object in the Scene like clicking it in an inspector.

PingObject will cause the Hierarchy to highlight the pinged object. The pinged object does not have to selected. For example GameObject.Find can be used to locate an object to ping.

// Pings the currently selected Object

@MenuItem("Examples/Ping Selected") static function Ping() { if(!Selection.activeObject) { Debug.LogError("Select an object to ping"); return; } EditorGUIUtility.PingObject(Selection.activeObject); }

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