Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUI.Vector3Field

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method Vector3Field(position: Rect, label: string, value: Vector3): Vector3;
public static Vector3 Vector3Field(Rect position, string label, Vector3 value);
public static method Vector3Field(position: Rect, label: GUIContent, value: Vector3): Vector3;
public static Vector3 Vector3Field(Rect position, GUIContent label, Vector3 value);

Parameters

position Rectangle on the screen to use for the field.
label Label to display above the field.
value The value to edit.

Returns

Vector3 The value entered by the user.

Description

Make an X, Y & Z field for entering a Vector3.


Vector3 field in an Editor Window.

// Editor window that shows the detailed rotation (X,Y,Z and W components),
// the position in 3D space and position in Screen space of the selected
// transform.

class CustomTransformInspector extends EditorWindow { var showing : boolean = true; var rotationComp : Vector4;

@MenuItem("Examples/GameObject detailed inspector") static function Init() { var window = GetWindow(CustomTransformInspector); window.Show(); }

function OnInspectorUpdate() { Repaint(); } function OnGUI() { var currObj = Selection.activeTransform; showing = EditorGUI.InspectorTitlebar(Rect(0,0,position.width, 20), showing, currObj); if(showing) { if(currObj) { currObj.position = EditorGUI.Vector3Field(Rect(3,15,position.width-6,20), "Position in 3D Space:", currObj.position);

EditorGUI.Vector2Field(Rect(3,50,position.width-6,20), "Position in Screen Space:", Camera.main.WorldToScreenPoint(currObj.position));

rotationComp = EditorGUI.Vector4Field(Rect(3, 85, position.width-6, 20), "Detailed Rotation:", QuaternionToVector4(currObj.localRotation)); currObj.localRotation = ConvertToQuaternion(rotationComp);

currObj.localScale = EditorGUI.Vector3Field(Rect(3,120,position.width-6,20), "Scale:", currObj.localScale);

} else { EditorGUI.DropShadowLabel( Rect(3,15,position.width,20), "Select an Object to inspect"); } } }

function ConvertToQuaternion(v4 : Vector4) { return Quaternion(v4.x, v4.y, v4.z, v4.w); } function QuaternionToVector4(q : Quaternion) { return Vector4(q.x, q.y, q.z, q.w); } }

Did you find this page useful? Please give it a rating: