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public static method TextArea(position: Rect, text: string, style: GUIStyle = EditorStyles.textField): string;
public static string TextArea(Rect position, string text, GUIStyle style = EditorStyles.textField);


position Rectangle on the screen to use for the text field.
text The text to edit.
style Optional GUIStyle.


string The text entered by the user.


Make a text area.

This works just like GUI.TextArea, but correctly responds to select all, copy, paste etc. in the editor.

Text Area in an Editor Window.

// Create a window where you can have notes
// This doesnt preserve the notes between sessions.
// check EditorPrefs Get/SetString to save the notes.

class EditorGUITextArea extends EditorWindow {

var note : String = "Notes:\n->";

@MenuItem("Examples/Notes") static function Init() { var window = GetWindow(EditorGUITextArea); window.Show(); }

function OnGUI() { note = EditorGUI.TextArea(Rect(3,3,position.width - 6, position.height - 35), note); if(GUI.Button(Rect(0, position.height - 30, position.width, 25), "Close")) this.Close(); } }

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