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AssetPostprocessor.assetPath

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public var assetPath: string;
public string assetPath;

Description

The path name of the asset being imported.

no example available in JavaScript
using UnityEngine;
using UnityEditor;

// Automatically sets Textures settings upon first import and prints the // path from where is being imported

class CustomImportSettings : AssetPostprocessor { void OnPreprocessTexture() { Debug.Log("Importing texture to: " + assetPath); TextureImporter importer = (TextureImporter)assetImporter; importer.textureFormat = TextureImporterFormat.ARGB32; importer.isReadable = true; importer.mipmapEnabled = false; } }

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