Version: 2017.3 (switch to 2017.4)
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Application.isPlaying

public static bool isPlaying;

Description

Returns true when in any kind of player is active.(Read Only).

Returns true in the Unity editor when in play mode.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { if (Application.isPlaying) print("In player or playmode"); } }

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