Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ReplayKit.APIAvailable

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var APIAvailable: bool;
public static bool APIAvailable;

Description

A boolean that indicates whether the ReplayKit API is available (where True means available). (Read Only)

Check the value of this property before making other ReplayKit calls. On iOS platforms prior to iOS 9, this property will have a value of false.

#pragma strict
using UnityEngine.iOS;
using UnityEngine.Apple.ReplayKit;

public class Replay : MonoBehaviour { void OnGUI() { if (!ReplayKit.APIAvailable) { return; } // ... ReplayKit calls go here ... } }
using System;
using UnityEngine;
#if PLATFORM_IOS
using UnityEngine.iOS;
using UnityEngine.Apple.ReplayKit;

public class Replay : MonoBehaviour { void OnGUI() { if (!ReplayKit.APIAvailable) { return; } // ... ReplayKit calls go here ... } } #endif

Did you find this page useful? Please give it a rating: