Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimationUtility.GetCurveBindings

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method GetCurveBindings(clip: AnimationClip): EditorCurveBinding[];
public static EditorCurveBinding[] GetCurveBindings(AnimationClip clip);

Description

Returns all the float curve bindings currently stored in the clip.

Answers the question: "Which float properties are animated by the clip?".

Unity has two types of animation: Float and object reference. Float curve is a classic curve that animates float property over time. Object reference "curve" is a construct that animates object reference property over time.

This method returns only the float curve bindings. See AnimationUtility.GetObjectReferenceCurveBindings for object reference curves.

no example available in JavaScript
using UnityEditor;
using UnityEngine;

// Editor window for listing all float curves in an animation clip public class ClipInfo : EditorWindow { private AnimationClip clip;

[MenuItem("Window/Clip Info")] static void Init() { GetWindow(typeof(ClipInfo)); }

public void OnGUI() { clip = EditorGUILayout.ObjectField("Clip", clip, typeof(AnimationClip), false) as AnimationClip;

EditorGUILayout.LabelField("Curves:"); if (clip != null) { foreach (var binding in AnimationUtility.GetCurveBindings(clip)) { AnimationCurve curve = AnimationUtility.GetEditorCurve(clip, binding); EditorGUILayout.LabelField(binding.path + "/" + binding.propertyName + ", Keys: " + curve.keys.Length); } } } }

Did you find this page useful? Please give it a rating: