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InteractionSourcePose.TryGetRight

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public method TryGetRight(out right: Vector3, node: XR.WSA.Input.InteractionSourceNode): bool;
public bool TryGetRight(out Vector3 right, XR.WSA.Input.InteractionSourceNode node);

Parameters

right The right vector of the interaction source, if the function returns true.
node Specifies which part of the controller to query for its right vector.

Returns

bool This method returns true if rotation is valid and the Vector3 passed in was filled out correctly, and false if otherwise.

Description

Gets the right vector of the interaction source, assuming rotation is valid.

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