Legacy Documentation: Version 2017.2 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public static var transforms: Transform[];
public static Transform[] transforms;


Returns the top level selection, excluding prefabs.

This is the most common selection type when working with scene objects.

class LookAtMainCamera extends ScriptableObject {
    @MenuItem ("Example/Selection looks at Main Camera _l")

static function Look() { var camera = Camera.main;

if (camera) { for (var transform in Selection.transforms) { Undo.RegisterUndo(transform, transform.name + " Looks at Main Camera" ); transform.LookAt(camera.transform); } } } //The menu item will be disabled if nothing, is selected. @MenuItem ("Example/Selection looks at Main Camera _l", true) static function ValidateSelection() { return Selection.transforms.Length != 0; } }

Did you find this page useful? Please give it a rating: