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CloseScene The active Scene.
Gets the currently active Scene.
The currently active Scene is the Scene which will be used as the target for new GameObjects instantiated by scripts.
See Also: Scene.
#pragma strict import UnityEngine.SceneManagement; public class GetActiveSceneExample extends MonoBehaviour { function Start() { var scene: Scene = SceneManager.GetActiveScene(); Debug.Log("Active scene is '" + scene.name + "'."); } }
using UnityEngine; using UnityEngine.SceneManagement;
public class GetActiveSceneExample : MonoBehaviour { void Start() { Scene scene = SceneManager.GetActiveScene(); Debug.Log("Active scene is '" + scene.name + "'."); } }
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