Initializes the splash screen so it is ready to begin drawing. Call this before you start calling SplashScreen.Draw. Internally this function resets the timer and prepares the logos for drawing.
#pragma strict // This example shows how you could draw the splash screen at the start of a scene. This is a good way to integrate the splash screen with your own or add extras such as Audio. public class SplashScreenExample extends MonoBehaviour { function Start() { Debug.Log("Showing splash screen"); SplashScreen.Begin(); while ( !SplashScreen.isFinished ) { SplashScreen.Draw(); null} Debug.Log("Finished showing splash screen"); } }
using System.Collections; using UnityEngine; using UnityEngine.Rendering;
// This example shows how you could draw the splash screen at the start of a scene. This is a good way to integrate the splash screen with your own or add extras such as Audio. public class SplashScreenExample : MonoBehaviour { IEnumerator Start() { Debug.Log("Showing splash screen"); SplashScreen.Begin(); while (!SplashScreen.isFinished) { SplashScreen.Draw(); yield return null; } Debug.Log("Finished showing splash screen"); } }
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