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CloseThe VSync Count.
The number of VSyncs that should pass between each frame. Use 'Don't Sync' (0) to not wait for VSync.
Value must be 0, 1 or 2.
Windows Store Apps: It's not possible to disable VSync when DirectX 11 is used due to platform limitations, you can disable VSync if DirectX 12 is used.
// Sync framerate to monitors refresh rate
QualitySettings.vSyncCount = 1;
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { QualitySettings.vSyncCount = 1; } }
See Also: Quality Settings.
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