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PlayerSettings.SplashScreen.logos

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public static var logos: SplashScreenLogo[];
public static SplashScreenLogo[] logos;

Description

The collection of logos that is shown during the splash screen. Logos are drawn in ascending order, starting from index 0, followed by 1, etc etc.

#pragma strict
public class ExampleScript {
	@MenuItem("SplashScreen/AssignLogos")
	public static function AssignLogos() {
		var logos: var = new PlayerSettings.SplashScreenLogo[2];
		// Company logo
		var companyLogo: Sprite = SpriteAssetDatabase.LoadAssetAtPath("Assets/SplashScreen/company logo.jpg", Sprite);
		logos[0] = PlayerSettings.SplashScreenLogo.Create(2.5f, companyLogo);
		// Set the Unity logo to be drawn after the company logo.
		logos[1] = PlayerSettings.SplashScreenLogo.CreateWithUnityLogo();
		PlayerSettings.SplashScreen.logos = logos;
	}
}
using UnityEngine;
using UnityEditor;

public class ExampleScript { [MenuItem("SplashScreen/AssignLogos")] public static void AssignLogos() { var logos = new PlayerSettings.SplashScreenLogo[2];

// Company logo Sprite companyLogo = (Sprite)AssetDatabase.LoadAssetAtPath("Assets/SplashScreen/company logo.jpg", typeof(Sprite)); logos[0] = PlayerSettings.SplashScreenLogo.Create(2.5f, companyLogo);

// Set the Unity logo to be drawn after the company logo. logos[1] = PlayerSettings.SplashScreenLogo.CreateWithUnityLogo();

PlayerSettings.SplashScreen.logos = logos; } }

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