Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkTransport.AddHost

public static int AddHost(Networking.HostTopology topology, int port = 0, string ip = null);

Parameters

topology The HostTopology associated with the host.
port Port to bind to (when 0 is selected, the OS will choose a port at random).
ip IP address to bind to.

Returns

int Returns the ID of the host that was created.

Description

Creates a host based on HostTopology.

An optional host IP address can be provided. This is usually useful on machines where multiple Ethernet cards are available.

using UnityEngine;
using UnityEngine.Networking;

public class AddHostExample : MonoBehaviour { int channelId; int hostId; void Start() { // Init Transport using default values. NetworkTransport.Init();

// Create a connection_config and add a Channel. ConnectionConfig connection_config = new ConnectionConfig(); channelId = connection_config.AddChannel(QosType.Reliable);

// Create a topology based on the connection config. HostTopology topology = new HostTopology(connection_config, 10);

// Create a host based on the topology we just created, and bind the socket to port 12345. hostId = NetworkTransport.AddHost(topology, 12345); } }

Did you find this page useful? Please give it a rating: