Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkClient.Configure

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method Configure(config: Networking.ConnectionConfig, maxConnections: int): bool;
public bool Configure(Networking.ConnectionConfig config, int maxConnections);
public method Configure(topology: Networking.HostTopology): bool;
public bool Configure(Networking.HostTopology topology);

Parameters

config Transport layer configuration object.
maxConnections The maximum number of connections to allow.
topology Transport layer topology object.

Returns

bool True if the configuration was successful.

Description

This configures the transport layer settings for a client.

The settings in the ConnectionConfig or HostTopology object will be used to configure the transport layer connection used by this client. This must match the configuration of the server.

#pragma strict
public class Example extends MonoBehaviour {
    function DoConnect() {
        var config: ConnectionConfig = new ConnectionConfig();
        config.AddChannel(QosType.ReliableSequenced);
        config.AddChannel(QosType.UnreliableSequenced);
        config.PacketSize = 500;
        NetworkClient.Configure(config, 1);
        NetworkClient.Connect("127.0.0.1", 7070);
    }
}
using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour { void DoConnect() { ConnectionConfig config = new ConnectionConfig(); config.AddChannel(QosType.ReliableSequenced); config.AddChannel(QosType.UnreliableSequenced); config.PacketSize = 500; NetworkClient client = new NetworkClient(); client.Configure(config, 1); client.Connect("127.0.0.1", 7070); } };

Did you find this page useful? Please give it a rating: