Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MeshRenderer.additionalVertexStreams

Switch to Manual
public Mesh additionalVertexStreams;

Description

Vertex attributes in this mesh will override or add attributes of the primary mesh in the MeshRenderer.

This is used for the UVs for realtime lightmaps, but could also be used for vertex painting tools, etc.



For example, if the primary mesh doesn't contain the Mesh.colors channel, the colors from additionalVertexStreams are used. If the primary mesh contains the colors channel and the additionalVertexStreams mesh also has colors, then colors from additionalVertexStreams are used.

Did you find this page useful? Please give it a rating: