Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseVertex colors of the Mesh.
If no vertex colors are available, an empty array will be returned.
#pragma strict // Sets the vertex color to be red at the y=0 and green at y=1. // (Note that most built-in Shaders don't display vertex colors. Use one that does, such as a Particle Shader, to see vertex colors) function Start() { var mesh: Mesh = GetComponent.<MeshFilter>().mesh; var vertices: Vector3[] = mesh.vertices; // create new colors array where the colors will be created. var colors: Color[] = new Color[vertices.Length]; for (var i: int = 0; i < vertices.Length; i++) colors[i] = Color.Lerp(Color.red, Color.green, vertices[i].y); // assign the array of colors to the Mesh. mesh.colors = colors; }
// Sets the vertex color to be red at the y=0 and green at y=1. // (Note that most built-in Shaders don't display vertex colors. Use one that does, such as a Particle Shader, to see vertex colors)
using UnityEngine;
public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = GetComponent<MeshFilter>().mesh; Vector3[] vertices = mesh.vertices;
// create new colors array where the colors will be created. Color[] colors = new Color[vertices.Length];
for (int i = 0; i < vertices.Length; i++) colors[i] = Color.Lerp(Color.red, Color.green, vertices[i].y);
// assign the array of colors to the Mesh. mesh.colors = colors; } }
For performance reasons, consider using colors32 instead. This will avoid byte-to-float conversions in colors, and use less temporary memory.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information