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Mathf.Clamp

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public static method Clamp(value: float, min: float, max: float): float;
public static float Clamp(float value, float min, float max);

Description

Clamps a value between a minimum float and maximum float value.

// Set the position of the transform to be that of the time
// but never less than 1 or more than 3

function Update () { transform.position = Vector3(Mathf.Clamp(Time.time, 1.0, 3.0), 0, 0); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { transform.position = new Vector3(Mathf.Clamp(Time.time, 1.0F, 3.0F), 0, 0); } }

public static method Clamp(value: int, min: int, max: int): int;
public static int Clamp(int value, int min, int max);

Description

Clamps value between min and max and returns value.

// Clamps the value 10 to be between 1 and 3.
// prints 3 to the console

print(Mathf.Clamp(10, 1, 3));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { // Use this for initialization void Start() { // Clamps the value 10 to be between 1 and 3. // prints 3 to the console

Debug.Log(Mathf.Clamp(10, 1, 3)); } }

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