Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseReturns an array of strings describing the connected joysticks.
This can be useful in user input configuration screens
- this way, instead of showing labels like "Joystick 1", you can show more meaningful names like "Logitech WingMan".
To read values from different joysticks, you need to assign respective axes for the number of joysticks you
want to support in the Input Manager.
The position of a joystick in this array corresponds to the joystick number, i.e. the name in position 0 of this array is
for the joystick that feeds data into 'Joystick 1' in the Input Manager, the name in position 1 corresponds to 'Joystick 2',
and so on. Note that some entries in the array may be blank if no device is connected for that joystick number.
// Prints a joystick name if movement is detected.
function Update () { // requires you to set up axes "Joy0X" - "Joy3X" and "Joy0Y" - "Joy3Y" in the Input Manger for (var i : int = 0; i < 4; i++) { if (Mathf.Abs(Input.GetAxis("Joy"+i+"X")) > 0.2 || Mathf.Abs(Input.GetAxis("Joy"+i+"Y")) > 0.2) Debug.Log (Input.GetJoystickNames()[i]+" is moved"); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { int i = 0; while (i < 4) { if (Mathf.Abs(Input.GetAxis("Joy" + i + "X")) > 0.2F || Mathf.Abs(Input.GetAxis("Joy" + i + "Y")) > 0.2F) Debug.Log(Input.GetJoystickNames()[i] + " is moved"); i++; } } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information