Draws a wireframe sphere with center and radius.
    var explosionRadius = 5.0;
    function OnDrawGizmosSelected () {
        // Display the explosion radius when selected
        Gizmos.color = Color.white;
        Gizmos.DrawWireSphere (transform.position, explosionRadius);
    }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float explosionRadius = 5.0F; void OnDrawGizmosSelected() { Gizmos.color = Color.white; Gizmos.DrawWireSphere(transform.position, explosionRadius); } }
Did you find this page useful? Please give it a rating: