| value | Is the button on or off? | 
| text | Text to display on the button. | 
| image | Texture to display on the button. | 
| content | Text, image and tooltip for this button. | 
| style | The style to use. If left out, the button style from the current GUISkin is used. | 
| options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.  | 
bool The new value of the button.
Make an on/off toggle button.
Toggle button in the Game View.
    // Draws 2 toggle controls, one with a text, the other with an image.
    var aTexture : Texture;
    private var toggleTxt : boolean = false;
    private var toggleImg : boolean = false;
    function OnGUI () {
        if(!aTexture) {
                Debug.LogError("Please assign a texture in the inspector.");
                return;
        }
        toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text");
        toggleImg = GUILayout.Toggle(toggleImg, aTexture);
    }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Texture aTexture; private bool toggleTxt = false; private bool toggleImg = false; void OnGUI() { if (!aTexture) { Debug.LogError("Please assign a texture in the inspector."); return; } toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text"); toggleImg = GUILayout.Toggle(toggleImg, aTexture); } }
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