Ends a scrollview started with a call to BeginScrollView.
    // The position on of the scrolling viewport
    var scrollPosition : Vector2 = Vector2.zero;
    function OnGUI () {
        // An absolute-positioned example: We make a scrollview that has a really large client
        // rect and put it in a small rect on the screen.
        scrollPosition = GUI.BeginScrollView (Rect (10,300,100,100),
            scrollPosition, Rect (0, 0, 220, 200));
        // Make four buttons - one in each corner. The coordinate system is defined
        // by the last parameter to BeginScrollView.
        GUI.Button (Rect (0,0,100,20), "Top-left");
        GUI.Button (Rect (120,0,100,20), "Top-right");
        GUI.Button (Rect (0,180,100,20), "Bottom-left");
        GUI.Button (Rect (120,180,100,20), "Bottom-right");
        // End the scroll view that we began above.
        GUI.EndScrollView ();
    }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector2 scrollPosition = Vector2.zero; void OnGUI() { scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200)); GUI.Button(new Rect(0, 0, 100, 20), "Top-left"); GUI.Button(new Rect(120, 0, 100, 20), "Top-right"); GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left"); GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right"); GUI.EndScrollView(); } }
Did you find this page useful? Please give it a rating: