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public static method KeyboardEvent(key: string): Event;
public static Event KeyboardEvent(string key);


Create a keyboard event.

This is useful when you need to check if a certain key has been pressed - possibly with modifiers. The syntax for the key string is a key name (same as in the Input Manager), optionally prefixed by any number of modifiers:
& = Alternate, ^ = Control, % = Command/Windows key, # = Shift
Examples: &f12 = Alternate + F12, "^[0]" = Control + keypad0 .

function OnGUI () {
    GUILayout.Label ("Press Enter To Start Game");
    if (Event.current.Equals (Event.KeyboardEvent ("[enter]")))
        Application.LoadLevel (1);
    if (Event.current.Equals (Event.KeyboardEvent ("return")))
        print ("I said enter, not return - try the keypad");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.Label("Press Enter To Start Game"); if (Event.current.Equals(Event.KeyboardEvent("[enter]"))) Application.LoadLevel(1); if (Event.current.Equals(Event.KeyboardEvent("return"))) print("I said enter, not return - try the keypad"); } }

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