Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorUtility.CompressTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method CompressTexture(texture: Texture2D, format: TextureFormat, quality: int): void;
public static void CompressTexture(Texture2D texture, TextureFormat format, int quality);
public static method CompressTexture(texture: Texture2D, format: TextureFormat, quality: TextureCompressionQuality): void;
public static void CompressTexture(Texture2D texture, TextureFormat format, TextureCompressionQuality quality);

Description

Compress a texture.

Use this function to explicitly compress a texture into specified format.

If you want to do texture compression in-game, use Texture2D.Compress function, which will use faster but lower quality DXT compression.

#pragma strict
public class CompressTextureExample extends AssetPostprocessor {
	// Automatically Compress all imported textures to the project to RGB24
	function OnPosprocessTexture(t: Texture2D) {
		EditorUtility.CompressTexture(t, TextureFormat.RGB24, TextureCompressionQuality.Normal);
	}
}
using UnityEngine;
using UnityEditor;

public class CompressTextureExample : AssetPostprocessor { // Automatically Compress all imported textures to the project to RGB24 void OnPosprocessTexture(Texture2D t) { EditorUtility.CompressTexture(t, TextureFormat.RGB24, TextureCompressionQuality.Normal); } }

Did you find this page useful? Please give it a rating: