Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUIUtility.Load

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method Load(path: string): Object;
public static Object Load(string path);

Description

Load a built-in resource.

This function will look in Assets/Editor Default Resources/ + path for the resource. If not there, it will try the built-in editor resources by name.

var handleMaterial : Material = EditorGUIUtility.Load("HandleMaterial.mat");
using UnityEngine;
using UnityEditor;

public class LoadExample { [MenuItem("Examples/Load Editor Texture Example")] static void loadExample() { Texture tex = (Texture)EditorGUIUtility.Load("aboutwindow.mainheader"); Debug.Log("Got: " + tex.name + " !");

Renderer r = GameObject.Find("Cube").GetComponent<Renderer>(); r.sharedMaterial.mainTexture = tex; } }

Did you find this page useful? Please give it a rating: