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EditorGUILayout.RectField

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public static method RectField(value: Rect, params options: GUILayoutOption[]): Rect;
public static Rect RectField(Rect value, params GUILayoutOption[] options);
public static method RectField(label: string, value: Rect, params options: GUILayoutOption[]): Rect;
public static Rect RectField(string label, Rect value, params GUILayoutOption[] options);
public static method RectField(label: GUIContent, value: Rect, params options: GUILayoutOption[]): Rect;
public static Rect RectField(GUIContent label, Rect value, params GUILayoutOption[] options);

Parameters

label Label to display above the field.
value The value to edit.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Rect The value entered by the user.

Description

Make an X, Y, W & H field for entering a Rect.


Capture the RectField sizes.

#pragma strict
public class RectFieldExample extends EditorWindow {
	static var pos: Rect;
	@MenuItem("Examples/RectField Example")
	static function rectFieldExample() {
		var window: RectFieldExample = EditorWindow.GetWindowWithRect.<RectFieldExample>(new Rect(0, 0, 250, 100));
		window.Show();
	}
	function OnGUI() {
		EditorGUILayout.BeginVertical();
		pos = EditorGUILayout.RectField("Internal input:", pos);
		EditorGUILayout.BeginHorizontal();
		GUILayout.FlexibleSpace();
		GUILayout.Label("x: " + (pos.x).ToString());
		GUILayout.FlexibleSpace();
		GUILayout.Label("y: " + (pos.y).ToString());
		GUILayout.FlexibleSpace();
		GUILayout.Label("w: " + (pos.width).ToString());
		GUILayout.FlexibleSpace();
		GUILayout.Label("h: " + (pos.height).ToString());
		GUILayout.FlexibleSpace();
		EditorGUILayout.EndHorizontal();
		EditorGUILayout.EndVertical();
		if (GUILayout.Button("Close")) {
			this.Close();
		}
	}
}
using UnityEditor;
using UnityEngine;

public class RectFieldExample : EditorWindow { static Rect pos;

[MenuItem("Examples/RectField Example")] static void rectFieldExample() { RectFieldExample window = EditorWindow.GetWindowWithRect<RectFieldExample>(new Rect(0, 0, 250, 100)); window.Show(); }

void OnGUI() { EditorGUILayout.BeginVertical(); pos = EditorGUILayout.RectField("Internal input:", pos);

EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label("x: " + (pos.x).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("y: " + (pos.y).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("w: " + (pos.width).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("h: " + (pos.height).ToString()); GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical();

if (GUILayout.Button("Close")) { this.Close(); } } }

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