Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUI.DropShadowLabel

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method DropShadowLabel(position: Rect, text: string): void;
public static void DropShadowLabel(Rect position, string text);
public static method DropShadowLabel(position: Rect, content: GUIContent): void;
public static void DropShadowLabel(Rect position, GUIContent content);
public static method DropShadowLabel(position: Rect, text: string, style: GUIStyle): void;
public static void DropShadowLabel(Rect position, string text, GUIStyle style);
public static method DropShadowLabel(position: Rect, content: GUIContent, style: GUIStyle): void;
public static void DropShadowLabel(Rect position, GUIContent content, GUIStyle style);

Parameters

position Where to show the label.
content Text to show @style style to use.

Description

Draws a label with a drop shadow.

Not superfast, so use with caution.


Shadow Label in and editor window.

// Write some text using a Shadow Label.

class EditorGUIDropShadowLabel extends EditorWindow {

var text : String = "This is some text with a Shadow Label";

@MenuItem("Examples/Shadow Label") static function Init() { var window = GetWindow(EditorGUIDropShadowLabel); window.position = Rect(0, 0, 250, 60); window.Show(); } function OnGUI() { EditorGUI.DropShadowLabel(Rect(0, 5, 245, 20), text);

if(GUI.Button(Rect(0,30, 250, 20),"Close")) this.Close(); } function OnInspectorUpdate() { Repaint(); } }

Did you find this page useful? Please give it a rating: