Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorApplication.isPlaying

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var isPlaying: bool;
public static bool isPlaying;

Description

Is editor currently in play mode?

Setting isPlaying delays the result until after all script code has completed for this frame.

See Also: isPaused, isPlayingOrWillChangePlaymode.

// Simple editor Script that lets you save a scene while in play mode.
// WARNING: All Undo posibilities are lost after saving the scene.

import UnityEditor;

@MenuItem("Example/Save Scene while on play mode") static function EditorPlaying() { if(EditorApplication.isPlaying) { var sceneName : String = EditorApplication.currentScene; var path : String [] = sceneName.Split(char.Parse("/")); path[path.Length -1] = "Temp_" + path[path.Length-1]; var tempScene = String.Join("/",path);

EditorApplication.SaveScene(tempScene);

EditorApplication.isPaused = false; EditorApplication.isPlaying = false;

FileUtil.DeleteFileOrDirectory(EditorApplication.currentScene); FileUtil.MoveFileOrDirectory(tempScene, sceneName); FileUtil.DeleteFileOrDirectory(tempScene);

EditorApplication.OpenScene(sceneName); } }

Did you find this page useful? Please give it a rating: